Teaching
I've been lucky enough to teach at the American University Game Center as adjunct faculty since Fall 2019. Below is a list of the courses I've taught and the course syllabus.
GAME 605 - Games, History, & Society
Course description: This course provides a comprehensive survey of the intersection of play, games, and society and lays a foundation for designing, developing, and evaluating games used for social impact, education, or other purpose-driven goals. The course combines academic readings from a variety of disciplines and encourages students to embrace an interdisciplinary view of the topic.
GAME 610 - Games Research Methods
Course description: This course facilitates a thorough understanding of research techniques, best practices, and evaluation for purpose-driven game design. Through critical reading of late-breaking research, discussion, and analysis, students learn to accurately assess the efficacy of a game design, construct design play studies, and assess the value of specific research claims. Students also design their own study to be evaluated by their peers.
GAME 696 - Psychology of Video Games
Course description: This course facilitates a thorough understanding of research techniques, best practices, and evaluation for purpose-driven game design. Through critical reading of late-breaking research, discussion, and analysis, students learn to accurately assess the efficacy of a game design, construct design play studies, and assess the value of specific research claims. Students also design their own study to be evaluated by their peers.
Presentations
Do No Harm: Ethical Design for Emotionally Heavy Games (slideshow)
Game Developers Conference 2021

Mental Health in Games
Extra Credits
Research Report: Mental Health of Streamers During COVID-19
PAX Online 2021
Beyond Empathy: Empathy Ethics & Design
Games for Change 2018
How Gaming Benefits Our Mental Health
Now This News
Design Challenges and Solutions
Game Accessibility Conference 2022 w/ Rachel Kowert, PhD