Teaching

I've been lucky enough to teach at the American University Game Center as adjunct faculty since Fall 2019. Below is a list of the courses I've taught and the course syllabus. 

GAME 605 - Games, History, & Society

Course description: This course provides a comprehensive survey of the intersection of play, games, and society and lays a foundation for designing, developing, and evaluating games used for social impact, education, or other purpose-driven goals. The course combines academic readings from a variety of disciplines and encourages students to embrace an interdisciplinary view of the topic. 

GAME 610 - Games Research Methods

Course description: This course facilitates a thorough understanding of research techniques, best practices, and evaluation for purpose-driven game design. Through critical reading of late-breaking research, discussion, and analysis, students learn to accurately assess the efficacy of a game design, construct design play studies, and assess the value of specific research claims. Students also design their own study to be evaluated by their peers.

GAME 696 - Psychology of Video Games

Course description: This course facilitates a thorough understanding of research techniques, best practices, and evaluation for purpose-driven game design. Through critical reading of late-breaking research, discussion, and analysis, students learn to accurately assess the efficacy of a game design, construct design play studies, and assess the value of specific research claims. Students also design their own study to be evaluated by their peers.

Presentations

Do No Harm: Ethical Design for Emotionally Heavy Games (slideshow)

Game Developers Conference 2021

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Mental Health in Games

Extra Credits

Research Report: Mental Health of Streamers During COVID-19

PAX Online 2021

Beyond Empathy: Empathy Ethics & Design

Games for Change 2018

How Gaming Benefits Our Mental Health

Now This News

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Good of Games

Game Developers Crisis Conference 2020