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Forest Path

Grad Work

It's not the destination, it's the journey. That's what you'll find here - small projects I've worked on with classmates in nerd graduate school that have helped me grow and develop my skills.

Newspark

Newspark was an initiative to engage a wider audience with important news topics through play. My co-creators Cherisse Datu, Joyce Rice, and I developed a card game to help people understand the water crisis in California. 

Newspark was exhibited at the Newseum and at the Smithsonian Museum for Natural History.

Role: System designer, prototyping, QA

Resist

Horror audio game created for the Asylum Game Jam. Based on traditional stories from the Phillipines. 

Co-created with Cherisse Datu and Ffion Goss-Alexander

Role: Narrative designer

Mental Health Jenga

Mental Health Jenga was the first game I designed as part of my MA in game design. The goal of the assignment was to create a game whose procedural rhetoric matched the ideological rhetoric. In other words, I created a game whose very actions reflected the game’s message. I chose to use Jenga as a base to create a game about stress and used the Holmes-Rahe Stress Inventory as an empirical foundation.

Role: Solo dev

Detective Noire

Horror audio game created for the Asylum Game Jam. Based on traditional stories from the Phillipines. 

Co-created with classmates Cherisse, Rehaf, CY, and CK. 

Role: Narrative designer

Order of Operations

Order of Operations was a prototype game which played with the concept of Pin the Tail on the Donkey, Telephone, and Operation. It required 3 players and each was assigned a brain functionality card which dictated which actions they could take. For example, the Temporal Lobe role could hear and speak, but couldn't move. The goal was to place organs within the body in approximately the correct place within a set amount of time, and hopefully learn a little about anatomy and a lot about fun. 

Role: Solo dev

Unplayable But still good

I made these!

Unfortunately, assets for these games were lost and/or the code depricated. But they'll live forever in my memories!

Story of an Hour

Reflective Twine game about what we leave behind and if only we had more time.

Locked Out

A 3D puzzle adventure game co-developed with Cherisse Datu and Joyce Rice

Caketastrophe

A 3D physics game where you stack cakes. Don't let them fall. 

Peanut

A satirical ZX Spectrum-inspired platformer about a peanut trying to rescue fellow peanuts from capitalism

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