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Forest Path

Grad Work

It's not the destination, it's the journey. That's what you'll find here - small projects I've worked on with classmates in nerd graduate school that have helped me grow and develop my skills.

Newspark

Newspark was an initiative to engage a wider audience with important news topics through play. My co-creators Cherisse Datu, Joyce Rice, and I developed a card game to help people understand the water crisis in California. 

Newspark was exhibited at the Newseum and at the Smithsonian Museum for Natural History.

Role: System designer, prototyping, QA

Resist

Horror audio game created for the Asylum Game Jam. Based on traditional stories from the Phillipines. 

Co-created with Cherisse Datu and Ffion Goss-Alexander

Role: Narrative designer

Mental Health Jenga

Mental Health Jenga was the first game I designed as part of my MA in game design. The goal of the assignment was to create a game whose procedural rhetoric matched the ideological rhetoric. In other words, I created a game whose very actions reflected the game’s message. I chose to use Jenga as a base to create a game about stress and used the Holmes-Rahe Stress Inventory as an empirical foundation.

Role: Solo dev

Detective Noire

Horror audio game created for the Asylum Game Jam. Based on traditional stories from the Phillipines. 

Co-created with classmates Cherisse, Rehaf, CY, and CK. 

Role: Narrative designer