top of page

TEACHING

professorkelli.jpeg

I've had the privilege of teaching at the American University Game Center as adjunct faculty since Fall 2019. Below is a list of the courses I've taught and the course syllabus. 

If you'd like to invite me to guest lecture, please drop me a line!

Psychology of Video Games

This course facilitates a thorough understanding of research techniques, best practices, and evaluation for purpose-driven game design. Through critical reading of late-breaking research, discussion, and analysis, students learn to accurately assess the efficacy of a game design, construct design play studies, and assess the value of specific research claims. Students also design their own study to be evaluated by their peers.

Games, History, & Society

This course provides a comprehensive survey of the intersection of play, games, and society and lays a foundation for designing, developing, and evaluating games used for social impact, education, or other purpose-driven goals. The course combines academic readings from a variety of disciplines and encourages students to embrace an interdisciplinary view of the topic. 

Game Research Methods

This course facilitates a thorough understanding of research techniques, best practices, and evaluation for purpose-driven game design. Through critical reading of late-breaking research, discussion, and analysis, students learn to accurately assess the efficacy of a game design, construct design play studies, and assess the value of specific research claims. Students also design their own study to be evaluated by their peers.

PROFESSIONAL
WORKSHOPS

bottom of page