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TEACHING

Psychology of Video Games
This course facilitates a thorough understanding of research techniques, best practices, and evaluation for purpose-driven game design. Through critical reading of late-breaking research, discussion, and analysis, students learn to accurately assess the efficacy of a game design, construct design play studies, and assess the value of specific research claims. Students also design their own study to be evaluated by their peers.
Games, History, & Society
This course provides a comprehensive survey of the intersection of play, games, and society and lays a foundation for designing, developing, and evaluating games used for social impact, education, or other purpose-driven goals. The course combines academic readings from a variety of disciplines and encourages students to embrace an interdisciplinary view of the topic.
Game Research Methods
This course facilitates a thorough understanding of research techniques, best practices, and evaluation for purpose-driven game design. Through critical reading of late-breaking research, discussion, and analysis, students learn to accurately assess the efficacy of a game design, construct design play studies, and assess the value of specific research claims. Students also design their own study to be evaluated by their peers.
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