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Dunlap, K., Shanley, M., & Wagner, J. (in press). Live Streaming Culture.
Dunlap, K. (2024). Games: Research and Practice. ACM.
Dunlap, K. & Kowert, R. (2021). Proceedings from The 17th annual Tampere University Game Research Lab spring seminar. April 20-22, 2021.
Of Men and Monsters
In R. Kowert The Psychgeist of Pop Culture: The Witcher
Why Developers are Designing Video Games for Accessibility
PBS News Hour
"Danger Dumplings": How Arachnophobia Inspired a New Type of Gaming Innovation
Inverse
Clinical Psychologists See Positive Potential in Video Games as Therapy
Variety
Depressed and Anxious? These Videos Games Want to Help
The New York Times
Undark
The Tangled Web of Video Game Addiction
Game Informer
Polygon
CNBC
5 Burnout Triggers for Creators and How To Get Support
The Tilt
Vice
Health video games could change how we treat patients — but doctors still need
to be convinced
Business Insider
This Teenager Is Developing a Video Game That Assesses Your Mental Health
Smithsonian Magazine
Trolls, Haters, and Abusers: What Creators Can Do About Online Bullying