It's hard to believe, but over 3 years ago I was working on a side project with colleagues Mxiety and Joce W. on the mental health of streamers at the height of COVID. Serendipity dropped a call for papers in my lap, a call for papers featuring games academic heavy-weights including Bo Ruberg and Johanna Brewer.
So this little side project turned into an official academic pursuit. My co-authors and I interviewed ~ 20 streamers about what it was like being a streamer during lockdown and we transcribed, coded, and wrote up their stories.
I published an overview of this work last year in In J.A. Rodriguez et al. Mental Health Atmospheres Video Games: New Directions in Game Research II. But the full analysis is finally here and published in Real Life in Real Time: Live Streaming Culture.